![]() The Bound System forces a knocked down opponent to recoil violently on the ground, making the lower body lift upwards, thus presenting opportunities to further continue the assault. Tekken has always been known for a combatant trying to gain the upper hand and keeping his/her opponent airborne with a series of attacks. But this game introduces the new (both interesting and unnecessary) "Bound" and "Rage" Systems. Combat for Tekken 6 is classic Tekken combat four buttons, with each one associated to a separate limb of the human body. Some BGM may not be accepted by certain people (Hidden Retreat for example), but that's simply a matter of taste and fascination. No matter where you fight, or what mood the melody may set, you'll always be throwing out punches and kicks to a great beat. Music for Tekken retains the "Big Beat" style starting from Tekken 3 while adding its blend of a range of rustic, orchestral, techno, trance, eurobeat or comic influences in the mix. Each one has a distinct personality and separate reason for participating. ![]() With a roster spanning approximately 40 characters, this game surpasses Tekken Tag for the largest roster in the series. Tekken 6 sees the return of ever lovable veterans, from the self-conflicted Jin Kazama to the ruthless yet miraculously honorable Nina Williams and her flirtatious sister Anna to the hot-blooded and bumbling Paul Phoenix, and the introduction of fresh and likable faces, Lars Alexandersson and Alisa Bosconovitch. There's probably not a single Tekken game that I've credited while remaining unbiased. I have enjoyed the Tekken series since the third game.
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