Svgcleaner is much faster (whith the same cleaning ratio) als svgo, see Scour and svgcleaner can be used to repair damaged (or wrong rendered) SVGs in which svgo imho can’t (few exceptions). Please read it has usefull information of different optimization tools (instead of one using in several implementations). Svgo is reported in as not developed any more, which is confimed by the developer: svgo is imho the bugiest one (at least for wikimedia-files) of those three optimizers. All three are not (actively) developed/bugfixed any more see References in. If you are stuck at receiving data for a long time, or some items are glitched out on your character, have a friend or admin kill your sleeper with all the glitched out items on it to fix the problem (usually fixes it anyway).There are three (not one) common command-line-tools: scour, svgcleaner and svgo. Save any console command changes to your config using "writecfg" in console (saves the vast majority of changes but some things won't be saved, mainly overlay stuff like perf 2) Type "find terrain" and "find audio" to see all terrain variables and audio options. Type "find graphics" in console to see all graphics variables and what they are set to, to verify changes were saved, or there isn't an unlisted graphics option you want to change. Turn down your animation quality and other settings (type "find animation" in console to see a list of animation variables). Use the command "net.log true" to enable your client to save a network info log file in your game directory. Use the command "global.timewarnings true" to have the console print any warnings related to loading times and the like in console. If you are having network lag make sure you aren't still populating the server lists in the background. Use 'dev.netgraph 1" in console to see your bandwith usage and packet loss percentage (use "dev.netgraph 0" to turn off the overlay). Use the "fps.limit 0" without quotes to remove unintentional FPS limits. Try running rust in a lower resolution using the drop down menu. Use "perf 2" in console to see accurate fps and memory usage in game (memory usage is only for the assets loaded for that game instance, rust uses memory for bootstrapping and the like, but in game is where the leaks occur).Ĭhange your graphics settings in game as apposed to just from the dropdown menu as it gives more options and tends to be more reliable (you can use console commands as well to change them, which I will cover further in the list).Įnsure all your hardware is compatible and actually works. Use task manager to measure RAM usage in game, as other programs outside of rust can cause memory leaks, even things like network driver applications and the like can cause them. ![]() Using under 8GB of ram is NOT recommended.Ĭheck your drivers manually to make sure they are updated, you can't always rely on an automatic system to update.Ĭheck your temperatures, high temperatures may lead the thermal throttling.Ĭlose background applications that you aren't using.Įven if you are on a desktop make sure Windows power settings are set to "high performance". Make sure you are using your dedicated GPU, not an integrated GPU. Make sure you are using a 64-bit version of Windows 7 or newer. Once enough features are in and more things become finalized, they will put more focus on optimization and this puppy should run smooth as gravy (or something like that).įirst and foremost make sure everything is updated, both Windows side and driver side. Here's the good news: This is only temporary. ![]() Rust is still in active development and optimization is an ongoing process. ![]() Each computer, and its associated hardware and software create unique systems. This guide cannot cover every possible issue or every possible solution. Many of these options are sliders, so if increasing something causes issues, try decreasing. Obviously if the change causes your FPS to drop dramatically, change it back. Then go play for a few minutes and see how the change affects your FPS and game play. It is recommended that you only make one change at a time. But, realize this is Rust, and anything can happen. Do this so that you will be safe when you are in the menu making changes.
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